![]() handheld/lcd-grid-v2-nds-color-motionblur.slangp.crt/crt-lottes-multipass-interlaced-glow.slangp.It is best to download and view in 100% view mode of your image viewer. RIGHT: crt/ crt-royale.slangp Full sized handheld/ gameboy.slangp presets/ scalefx+rAA+aa.slangp presets/ c64-monitor.slangp crt/ crt-lottes-multipass-interlaced-glow.slangp 33 shader in one imageĪ compact image showing off 33 shaders with a cropped screenshot per game. no other systems tested: different systems like vertical arcade or monochrome vector games may require special treatement.no combination test: some shader are designed to be combined with others in mind and don’t look good on their own.no other resolution test: some shader require high resolution to look great, others are designed for low resolution in mind too.no motion test: some shader properties such as flicker or motionblur are not optimally pictured in still images.no performance test: some are slow and may require a modern pc, others are very fast and optimized for low power devices.no configuration tweaking: only default settings from RetroArch are used.Also it is important to note, that some of the shader may receive updates in the future, which would render these comparisons inaccurate. ![]() This leads to an image size of 1794 x 1344 pixel (6 times the original) from the emulator, to fit on my screen resolution at 2560 x 1440 pixel. My setup includes integer scaling and a preferred format of 4:3 set in Snes9x.
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